

This window provides an explorer like interface to managing and modifying asset bundles in your project. Note: this utility is in a pre-release state, and accordingly we recommend creating a backup of your project before using it. The bundle configuration and build functionality are split into two tabs within the new window. It will create a new menu item in Window > AssetBundle Browser. It can be dropped into any Unity project with a version of 5.6 or greater. Use this tool as an alternative to selecting assets and setting their asset bundle manually in the inspector. It also provides basic build functionality. It will block editing that would create invalid bundles, and inform you of any issues with existing bundles. This tool enables the user to view and edit the configuration of asset bundles for their Unity project. To access it, you have to download it from GitHub and install it separately from the standard Unity Editor’s download and install. Old releases : here (released under CC BY-NC-SA 3.NOTE: This tool is extra functionality to Unity’s standard functionality. If you have no forum account but want to give me feature requests or want to report bugs, you can use the github page.īy downloading and/or using this software or its source code, you agree to be bound by the terms of the Eclipse Public License v2.0. Note: Texture2DArray assets (like used in 7dtd's blocktextureatlases) are not supported yet. UABE is now OSS available under the Eclipse Public License v2.0. Right click on StreamingInfo and StreamedResource fields. Resource importing is supported, currently only used for the generic asset editor. Double left click and right click are your new friends. Generic asset editing is now possible within the application (View Data). The entire UABE application code is moved to shared libraries and can be referenced by plugins.

Operations on opened files can run asynchronously (currently set to 4 threads, but no inherent limit). The selection in the file list/tree determines the files shown for editing,Īnd multiple indepentent selections can be managed using tabs. Several bundle files can be edited at once.įiles can be opened and closed without closing all files first. Installers created with the 64bit version can't be used on 32bit systems but an installer package can be exported from the 64bit version and imported in the 32bit version to create a 32bit installer.īasically the whole application, with only the Type Database Editor left mostly as-is. assets files from bundles, import them back, modify most asset formats with plugins and dumps with type information and create a standalone installer from the modifications. (Not affiliated with Unity Technologies).Īsset Bundle Extractor (UABE) is a tool that allows editing asset bundles and.
